R6 coverage. Phase 2 — schema work in progress.
Rainbow Six Siege is a Phase-2 game on our roadmap. It is seeded in the catalogue at /v1/games/r6 with status: coming_soon and ships with fixtures, results, brackets
and match-stats capability flags as soon as the parser passes the production gate (7
days of clean scrapes + manual spot-check + integration tests).
Coming-soon games still return a real catalogue row at/v1/games/r6; thestatusfield is the source of truth for what is live. Fixture and match endpoints return200+ an emptydataarray with ameta.noteuntil the cutover.
What will land
Active R6 tournaments
BLAST R6 Major cycle, regional leagues (NAL, EUL, BR6, APAC North/South), and the open qualifier circuits Liquipedia carries.
Matches by game
Bo1 and Bo3 with per-map scores. Cursor pagination, never offset. Up to 200 per page.
One match
Canonical record — teams, map veto outcome, broadcast, scheduled time, final score.
Team page
Roster, recent results, head-to-head, regional partnership.
Capability flags
R6 will land with the same feature set as CS2 — fixtures, results, match_stats and brackets. Round-by-round depth is deferred for now; the launch surface is
fixture-and-result first, same posture as CS2.
Watch this space
Status flips to live after the production gate clears. The /v1/games endpoint is
the canonical view — your client can poll it (or read it once at startup) to discover
when R6 goes live without us shipping a separate announcement channel.
Attribution
R6 reference data is sourced from Liquipedia contributors. Every response will
include a meta.sources array with article URLs and licence — same hard rule as the
live games, set out in our Attribution Policy.